Deal without AI: Embassies now worth 35 Gold base (so AI will almost always consider them worth 1 gold-per-turn).
Ally influence is set to 45 (becomes Friends).
AI embarked civilian units could plunder enemy trade routes.
Great Admiral AI Great Admiral AI: The AI now takes advantage of the Transfer Port move to get Great Admirals out civilization of dangerous cities and into the largest civilization bodies of water Great Admiral AI: Have the AI send Great Admirals out with more naval operations;.Added "Click to move" and "Click to view" radio buttons to improve the behavior of clicking on a great work in the "Your culture" tab.Operational AI Operational AI: On water maps (Archipelago, Islands, etc.) allow land operations to have a few units "spill out onto water tiles so the operation doesn't get bogged down trying to get to its target.Dominant: 4 Science per trade route.Archaeology AI: Make it possible that fall the AI will choose to gain the diplo benefit by turning an patch without antiquity site into a Landmark in city state territory Science AI: upped the flavor numbers on Library, University, Public School, and Laboratory.Players joining multiplayer games now delay the transition to the staging room until they have completely registered with the game.Policy/City AI: Added a player strategy to focus on religious buildings and wonders patch if the AI has started the Piety social policy tree.Also don't use steam the bigger city attack formation (16 units) on such a map (use 12 instead).Negative influence remains as it was.Tenet: Gunboat Diplomacy tenet now makes military units 50 more effective at intimidating City-States.Fix a legacy bug that prevented the AI from ever putting together offers for a luxury that a human player now has available for trade.Crash fix: If you find a Great Work of Writing and don't have a Writing slot available, UI would incorrectly check if you had an Art slot (instead of Writing slot) available before deciding to give you the choice to take the writing back home.
Science Victory: Spaceship parts require twice the time quake to steam build (or twice the gold to quake buy) to increase the value of the Space Victory tenets.
Germany: Reduce Bismarck's desire to conquer city states from 7.
Added some logging code to track plot values.
Added a tooltip for warmonger penalty and/or liberation bonus to the Annex/Liberate/Puppet popup.
UI: Fixed the logic for calculating the total number episode patch of original capital cities a team owns and determine if there pool is a clear winning team.Influential: -75 reduction in Unrest time and Population loss.Air Combat Preview: added preview of damage your bombarding air unit would take.Trade Route Improvement: Update the UI to reflect the change in Trade Route gold if a Trade Route policy is picked.Congress: Made Diplo Victory more difficult by increasing the delegates needed to win (2 more on Duel, 7 more on Standard, 9 more on Huge).Deal AI: Have the AI accept totally even trades with the human (before they always wanted some small bonus, even when swapping without embassies.There are now diplomatic bonuses for building Landmarks in both city state and major civ territory.Deal AI: Embassy cost scales based on deal duration (so 1 GPT over 45 turns is worth it on slower speeds) Deal AI: AI properly values Gold in hand over GPT, so over 30 turns it won't get 150 for 5GPT.Influential: Surveillance boost (from above) plus Spies operate at an effective rank 1 levels higher than actual rank in influenced civ's cities and allied city states.An alternative use of these is to create a "Cultural Renaissance" (equal to a Great Writer's Political Treatise).Germany: Boosted camp conversion rate.Influence anchor point increase gained from pledge to protect is now 5 (was 10).