Adds an enable function for the 's' command which prevents editing the frame width and height channels if they are being driven.
Disabling 'Sync Application Response' will increase input lag, but also significantly crack increase frame rates for playback.
Point-at popovers are not modo affected, and are always click-off.
Changes the Preset Browser 'mini' popup-like type now opens as a modo point-at popover.
Linux: Fixes potential crash luxology when toggling the move tool modo while the cursor was over tool properties.Flocking- New Particle Flocking behavior that creates groupings of particles in motion.Painting on multi resolution meshes, even at level 1, can be slow and the brush cursor may not update.Handles modo zero-length curves in the curve emitter, fixing a potential crash when drawing out a curve in a mesh used as input to a Curve emitter.Adds a command block around animated channel selection, removing need for extra undos.(automatic potential crash reporting) Enables 'local shader' by default, fixing Render modo Boolean shading.Fixes Preview updates when changing the anisotropy UV map on advanced materials.Moves palette and popup/popover transparency preferences to the UI section.Fixes potential crash loading a 32 bit floating-point tiff.Fixes bug where old internal collision shapes were not being cleared before simulation.Forces- New 'Wind' force and 'Curve' force options provide additional controls to Particle and Dynamic Simulations.Fixes bug where forms were not updating when channels changed.
Fixes potential crash in the shader tree during a stadium drop action.
Workaround: Save project files to a different folder.
Improved ideal width adventure to make sure all of a control's hot area is visible all the time, fixing problems where games very long boolean labels, such as those in the Command city History Viewport Settings, would get truncated.
It is no longer possible to copy/paste Shader Tree Groups.
Soft body and rigid body mesh collision can cause soft bodies to disappear during a simulation.Keying Tool- The Keying Tool provides a convenient interface for submitter keyframing directly bios in the 3D viewports.Clipboard Enhancement- Copy and Paste of Edges will now result in a string product of two-point polygons.PreviewGL/Record OpenGL to Movie is slower in 701 compared to 601.Fixes potential crash with texture locators and multiple open Previews.This is also true number for the Global Illumination settings subtab.Clicking to dismiss a popover now dismisses all popovers up to the window clicked in, thus making it easier to clear nested popovers.Fixes label on anchor from 'Hardness' to 'Map'.(automatic potential crash reporting) Fixes potential crash when sculpting.
Fixes a potential crash with luxology modo 3d 701 crack the Topology pen.
Fixes issues with image ink on displacement maps and multires edits with the new stroke engine.