Fortunately, the world streams in smoothly on both consoles for this final build, with the only real blemish wanted being the pop-in for reflected most elements.
"Hot Pursuit was a fairly basic PC wanted port - Most Wanted shows that Criterion has upped its game significantly and it's the only choice for precision 60FPS action.".
It was a daring game of cat and mouse across a dense city sprawl that necessitated some most changes, however.
It's a respectable effort to avoid over-encumbering new 12GB Super Slim model owners with too much data.
We see two more dips from the 360 overall here when smashing through lamp-posts, largely coinciding with physics-based demands, but these are very rare instances indeed.Reflection detail is identical on console platforms, while the high setting full on PC allows all objects within sight to be reflected in puddles.What is the Digital Foundry PC?It's a big game and as if to add to the burden of development it also arrives as an ambitious multi-platform release with some extra tricks up the PC's sleeve.We see plenty of reflected details popping in on the ground when riding at high-speeds on console, for example, but it's rare that we can spot actual buildings or cars suddenly emerging from nowhere on the horizon.At the time of writing, the spec is as follows: CPU: Pentium G840 dual-core,.8GHz, graphics Core: Radeon HD 6770 with 1GB gddr5.It impacts the clarity of many effects common most to driving games, including puddle full splashes, dust clouds, smoke from tyres and flaming exhausts.
These accordingly longer spring waits on PS3 can add up over the course a single play-through - though thankfully, once the data is cached, retrying a race directly from the menus cuts these loading times down significantly.
Xbox 360, playStation 3, disc Size.6GB.6GB, install.6GB (optional).
crack The most immediate workaround is to drop the shadow professional detail to medium.Even so, the option to raise the pixel count does still make it much easier to spot upcoming cars, road divides and bollards on PC, which can make for a life or death difference during 120MPH races through busy city streets.It's a strong showing overall, and for in-game moments we only see frames being dropped at the start of the Continental Drift lapped race with seven other cars.Today, the Guildford-based developer takes a similar tack with its latest offering, a re-envisioning of Need for Speed: Most Wanted, originally released at the very start of this generation.We set out to prove that modo console-beating PC most games performance isn't just driver the preserve of high-end quad-core rigs by assembling the dfpc - a dual-core system with dedicated GPU you can build yourself for around 300.